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Post by Angry Sheepdog on Mar 16, 2007 5:16:41 GMT -5
Its ok, I deleted the files a couple minutes ago anyways. Oh well.
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Post by Nachlader on Mar 21, 2007 14:14:36 GMT -5
Well I should at least get BF2 gold at the end of the month. When that happens it'll be the end of school term here so I get two weeks off, that also means I won't bother turning in before midnight and I'll be more likely to play online with someone on a game I have coincidently. Gaming orgasms ahoy!
uh...
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Post by Rotaretilbo on Mar 21, 2007 16:56:46 GMT -5
Well, I played BF2142 for the first time since the demo before it was released. They seem to have made some progress. However, I found that things like knowing your enemy's health, marking his location on the 3D map (sometimes even if he hasn't been marked), and several stock and unlockable weapon imbalances were still prevalent. I still prefer BF2. However, if you don't have either, I would say BF2142 isn't a waste of money. But if you have BF2, it is, because its like paying $50 for a scifi mod.
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Post by GoSailing on Mar 21, 2007 21:36:57 GMT -5
If you only played it for the first time, how you could possibly have the experience to know imbalances? Your background would help, but without at least a week or two (playing a few hours a day) you would not be able to tell.
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Post by Rotaretilbo on Mar 21, 2007 23:30:08 GMT -5
I've been watching my friend play for several hours on several occasions as well. He mainly plays assault or engineer and I usually play recon (which he has no unlocks for). One thing that I noted with distaste is that the n00b tube GL has been updated to the n00b tube AR rocket. The claoking seems a tad balanced because you can't be cloaked and holding a gun at the same time, and to the trained eye you are just a biggle bubble of distortion coupled with a high pitched frequency. The AP mines still have a range that is a tad further than I think is realistic, but at least they have to be unlocked.
All in all, I'm considering trying to get the game for cheap just to keep up with everyone else.
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Post by Nachlader on Mar 22, 2007 14:33:33 GMT -5
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Post by GoSailing on Mar 23, 2007 14:53:06 GMT -5
APMs are annoying, and the range pisses me of also. The AR rockets need two or three hits to kill, and if you don't suck, you can get away from the 2nd or 3rd (if not first as you can see them coming) and get health. Plus they take some practice to get the hang of to use them effectively.
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Post by GoSailing on May 7, 2007 23:38:15 GMT -5
*Double posts*
The last patch fixed the APM bugs and reduced the range. There were also other bug fixes that were appreciated but not even vital, to tell the truth.
As I understand it, Rotaretilbo actually has BF 2142 now. I don't think hes played it enough to know a hell of a lot about the balance, but his input based on playing both games would be useful.
Or have you already bought one?
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Post by Rotaretilbo on May 8, 2007 17:47:40 GMT -5
I still prefer BF2 over BF2142. I've played quite a bit, and though I like coming back to my roots (sniper), I don't like that the assault guy has been merged with the medic, the engineer with the AT, and the sniper with the spec ops. They were separate kits for a reason.
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Post by GoSailing on May 8, 2007 18:01:38 GMT -5
I think it makes you more versatile so you aren't just dead if you aren't in perfect situations. There are bonuses to having it either way, but I honestly enjoy having only 4 kits. 8 or whatever it is just seems like they are trying to make the game seem more impressive; a type of bragging right.
"Buy BF 2 because it has 8 kits that you can customize all you want bla bla bla"
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Post by Rotaretilbo on May 9, 2007 1:01:24 GMT -5
Yes, but it also balances. There are supposed to be pros and cons to all the kits, not just pros. If I'm playing medic, I don't have the stopping power of a shotgun or GL, nor the range of a sniper rifle, nor the AT capabilities of a SMAW. If I'm playing spec ops, I have the power of a SMAW if I can get up to a vehicle and set C4 and then run away without dying, but I don't have the defib and med kit of a medic, nor the range of a sniper rifle, nor the stopping power of a shotgun or GL. In 2142, the recon kit can have the range of a sniper, the power of C4 and claymores, or the automatic power of a carbine. Assault guys have shotguns, rocket launchers (weak ones), med kits, and defibs. Engineers have mines, AT launchers. Support is probably the only kit that really didn't change much.
Basically, BF2's approach is to specialize each kit so that there are pros and cons, while BF2142 merges many of BF2's kits to make a pros only system. The problem is that without cons, there isn't quite a level of balance.
Also, from what I can tell, the unlocks are very much superior to the stock weapons, though I haven't tried all of them yet.
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Post by GoSailing on May 11, 2007 15:09:39 GMT -5
Actually I know plenty of people who prefer the default assault weapons over the unlocks, I prefer the Shuko or the Bianchi over the Ganz (for support) and a few people who even prefer the default snipers over the Zeller. Some people like the EU default AT rocket more than the Pylum because you can guide it, but the Pylum is much more common to use.
There are plenty of cons to the kits, you put to much stock in the unlocks. Take the assault shotgun, for instance. First off, I don't know anybody who even uses it. You only have two slots for that customization which are normally left for the defib and the rockets. The rockets can't even hurt most vehicles except a car, but they can't kill it without a northern strike unlock (the extra clip capacity).
Having engineer and AT together is only common sense... I can't imagine somebody with anti tank rockets not having mines with them on the front lines.
With the recon being combined, the only problem I see with it is the lambert. That wouldn't really make much sense but it doesn't make a huge difference because you can't have the lambert and the sniper rifle at the same time.
The biggest thing you are forgetting is you can't have it all equiped. The only difference between BF2 and BF 2142 as far as that goes is its 4 kits instead of 8. You can't select it all at the same time, so whether they are different kits or not all usable at the same time makes no difference at all.
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Post by Rotaretilbo on May 11, 2007 17:39:07 GMT -5
Yes, but you can have a sniper with C4, for example. And I know a couple who use the shotgun.
Also, it makes no sense for an AT guy to carry mines, because an AT launcher weighs massively large amounts, plus the ammo. To carry mines as well would crush a player under all the weight. That's why AT normally have SMGs rather than ARs.
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Post by GoSailing on May 11, 2007 22:05:17 GMT -5
Do you have any idea how small some Anti-Vehicle systems are now? Imagine them in almost 150 years...
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Post by Rotaretilbo on May 12, 2007 14:10:27 GMT -5
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