Post by Nachlader on Mar 16, 2007 15:20:40 GMT -5
Imagine if you will, in 2015, me making piles of money after inventing the X. This X is a product that I produce hundreds of and make millions in profit. What to do with this startling quantity of cash? Fund an dream RTS game!
Without straying off the point, I get bored during lessons of maths and business studies at school and so I start to make ideas up in my head of a game. I get enough kicks out of a game where you have different stategies for different factions, simply send off some villies to mine this, build that, chop there then you just build a tank or cavarly army of 13 units to wander off to the enemy and beat him up til he loses by playing Empires. So I tried to think of 'out of the box' ideas.
Just how unorthodox are the ideas of warfare in games these days? The UK didn't beat the Nazis by rushing their villies with commandos, the Koreans didn't create monks to create a volcano to smash up the Chinese a bit (or is it the other way round?) and the Russians didn't use St. Basils to ressurect their troops which only cost like 1 gold to reproduce in seconds anyway. So I thought of realistic ideas, other ways to beat your enemy and play your game rather than beating them up a bit.
These ideas included a revised defence system (more than just a wall), a revised war machine (with 'personality' units and officers), a revised resources engine (resource businesses are privatised and money will be the only important resource left), espionage (infomation surpasses combat), historically accurate factions, the use of non-human units (robots and clones), nuclear and biological weapons (these would be planned to be hard to get), the use of elaborated military strategy (low on military? try guerilla warfare!) and the future, among other ideas.
For some reason I felt like doing a collague of ideas in a MS paint file. I'm doing these in volumes, the first one (below) contains Enochs (pronounced 'epics'), factions info and a starter idea on 'personality' differ each soldier of the same unit type.
Asteriks mark undecided parts.
Vol. 1
Enochs, Factions and basic idea for soldier detail.
*Gunpowder. This is only a contemporary name for the 17th century period as gunpowder doesn't really sum up the age in recogniseable name. Suggestions will help.
*GMD/KMT. These stand for Guomindang and Kuomintang, effectively they are the same thing, although I am not sure what is more recogniseable. Again suggestions please.
Vol. 2
Defence, espionage and their contradictions. (note, typo error found in the defence column where it should read '(where walls aren't necerssary)' instead of '(where walls are necerssary)' and in 'Radio' in sentry research. Where it says 'to same time' it should actually read 'to save time').
Vol. 3 to be shown soon.
Without straying off the point, I get bored during lessons of maths and business studies at school and so I start to make ideas up in my head of a game. I get enough kicks out of a game where you have different stategies for different factions, simply send off some villies to mine this, build that, chop there then you just build a tank or cavarly army of 13 units to wander off to the enemy and beat him up til he loses by playing Empires. So I tried to think of 'out of the box' ideas.
Just how unorthodox are the ideas of warfare in games these days? The UK didn't beat the Nazis by rushing their villies with commandos, the Koreans didn't create monks to create a volcano to smash up the Chinese a bit (or is it the other way round?) and the Russians didn't use St. Basils to ressurect their troops which only cost like 1 gold to reproduce in seconds anyway. So I thought of realistic ideas, other ways to beat your enemy and play your game rather than beating them up a bit.
These ideas included a revised defence system (more than just a wall), a revised war machine (with 'personality' units and officers), a revised resources engine (resource businesses are privatised and money will be the only important resource left), espionage (infomation surpasses combat), historically accurate factions, the use of non-human units (robots and clones), nuclear and biological weapons (these would be planned to be hard to get), the use of elaborated military strategy (low on military? try guerilla warfare!) and the future, among other ideas.
For some reason I felt like doing a collague of ideas in a MS paint file. I'm doing these in volumes, the first one (below) contains Enochs (pronounced 'epics'), factions info and a starter idea on 'personality' differ each soldier of the same unit type.
Asteriks mark undecided parts.
Vol. 1
Enochs, Factions and basic idea for soldier detail.
*Gunpowder. This is only a contemporary name for the 17th century period as gunpowder doesn't really sum up the age in recogniseable name. Suggestions will help.
*GMD/KMT. These stand for Guomindang and Kuomintang, effectively they are the same thing, although I am not sure what is more recogniseable. Again suggestions please.
Vol. 2
Defence, espionage and their contradictions. (note, typo error found in the defence column where it should read '(where walls aren't necerssary)' instead of '(where walls are necerssary)' and in 'Radio' in sentry research. Where it says 'to same time' it should actually read 'to save time').
Vol. 3 to be shown soon.