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Post by Tal Knight2 on Aug 1, 2007 9:38:29 GMT -5
I could use someone to help me finish the last scenario for British Expansion campaign. I need a story-writer, and a map designer. SOMEBODY PLEASE HELP ME!!!
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Post by abanneduser on Aug 4, 2007 9:57:13 GMT -5
I'll help. However, how would I send say a map I created because I thought you couldn't download anything that other people made except the odd scenario.
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Post by Tal Knight2 on Aug 4, 2007 11:00:06 GMT -5
You send it to me with Skype (if you have it) or upload it somewhere. I can definately download a file I made miself, right? Do you want to help with the story or with the map? I have the start of the scenario already, I just need help finishing it.
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Post by abanneduser on Aug 4, 2007 11:02:11 GMT -5
Oh yeah. Though I don't have skype so i'll just upload it some place.
Actually I'd like to help with both. So what have you in mind for the story so far?
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Post by Tal Knight2 on Aug 6, 2007 6:47:10 GMT -5
for Part 3's story I've got a cinematic ready by now. in it there is the General and Marshall watching a destroyed city from a cliff. Then they say they must send the Captains ahead of them. Right now I need a reason why to send the captains first, and I need a story about what'll happen in this scenario.
We'll do map design later.
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Post by abanneduser on Aug 7, 2007 14:24:55 GMT -5
Right sorry, I got your message on Empire Creations I only have a memory this big: |---------------------|
Anyway, there probably could be a number of possibilities why they want to send him in first:
- They suspect a large ambush could be waiting, so they send in a young captain, who they don't think anyone will mind if he dies.... - The captain could be one of the best leaders, and fighters so if there are any enemies the general and marshall could be confident he'd kill them. - The captain could lead a light company, which are mainly used for recoinissence, fighting skirmishes, or entering enemy held areas. A company like this would be much more likely to enter the city.
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Post by Tal Knight2 on Aug 8, 2007 8:19:52 GMT -5
last possibility sounds the best (good ol' Cpt. Somerset is no yound unexperienced leader!)
I also added the first mission: capture a Chateau guarded by a big French garrison with lots of cannons. Also the player has a regiment of Regulars, and some Lancers + Cpt. Somerset at his disposal.
Can you think of a second mission?
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Post by abanneduser on Aug 8, 2007 12:42:05 GMT -5
How about someone arrives saying the French wish to discuss a surrender, and they want to discuss it in a courtyard. So you make your way there and it turns out to be an ambush.
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Post by Tal Knight2 on Aug 8, 2007 13:17:08 GMT -5
but we barely started fighting the French yet...
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Post by abanneduser on Aug 8, 2007 13:30:12 GMT -5
Okay that can happen at a later date....
How about a group of enemy cavalry begin to attack youir position. Or you have to try and capture an enemy cannon so yuo can use it against them.
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Post by Tal Knight2 on Aug 8, 2007 21:19:40 GMT -5
We start with 6 different cannons.
But a cavalry counterattack sounds good.
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Post by Tal Knight2 on Aug 9, 2007 0:13:38 GMT -5
OK I did the counterattack. I'm thinking maybe we make the 3rd mission a cavalry raid on some French village\camp. Wadda'ya think?
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Post by abanneduser on Aug 9, 2007 13:26:01 GMT -5
Good idea!
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Post by Tal Knight2 on Aug 9, 2007 14:03:08 GMT -5
OK, I almost finished the triggers for mission 3, you meanwhile think of a 4th mission. This time Cpt. Breacher is also present.
EDIT: Abort mission! I already started working on a 4th mission. It's gonna be the last one in the scenario - a large battle between both armies.
Instead you can make a short history section for the campaign.
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Post by Tal Knight2 on Aug 10, 2007 8:09:53 GMT -5
I finished the triggers!!! Now you are going to do the map design.
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